Here’s a rundown of what I’ve found interesting in the world of the World of Warcraft this week.
- Have I linked you to my interview on Rawrcast yet? We talk about WoW quite a bit on that one.
- Blizzard made the news today (Joystiq’s post is still upcoming) by talking about their RealID system and how it works with Facebook. This all seems like old news to me — I’ve seen this stuff in action in the StarCraft 2 beta, and it’s not that big a deal. It’s basically a Blizzard login that tracks what you’re doing in Blizzard’s games. EA’s done the same thing for years, and Steam has done it even before that, but of course this one will work across the realms of Warcraft, so that’s the biggest draw for people. I share concerns that a few others have voiced — obviously I won’t want everyone I know to know where I am all the time. But I trust, from my experience with StarCraft 2, that I’ll be able to turn it off whenever I want — if I don’t want to be disturbed for any reason, I don’t think I will.
- The Friends and Family alpha is officially underway, and even with the leaks (Deathwing’s model got leaked, and surprise, it looks exactly like what we saw in the trailer), I’m still not seeing anything super intriguing there. Blizzard is doing a little better job keeping things under wraps, so good for them, and they’re also sharing a little bit more with their Screenshots of the Day from Cataclysm, but none of that stuff really entrances me either. It looks like more WoW, which isn’t a bad thing — never a bad thing — but I’m far more excited about other titles this year than I am about Cataclysm so far. They’ve got plenty of time to build up the hype, and hopefully I will see something that really intrigues me, but so far, it looks like the same old game in a few new places.
- It’s probably no surprise, then, too, that I haven’t been playing much lately. But that’s not really because I’m disliking the game, it’s more of a factor of time. I still plan to slave away at Loremaster, and hopefully even get it on my Paladin before the expansion. We’ll see. I’m hoping to take some of the day off for my birthday tomorrow, and while my focus has been on FFXIII lately, WoW may get some playtime.
- Spinks has a good post about damage meters. I’ve never really been against damage meters — they do make things more fun as a DPS player, and even when I don’t top them (which is often), it’s helpful to see who is and look at their gear and rotations. But I guess they’re troublesome enough, with the bragging and comparing, that Blizzard doesn’t want to officially bring them into the game.
- Another Word Jumble. I think these things are great.
- Here’s something interesting: No more 10/25 man raid differences, basically. Raiding 25 will still give you more loot, but not any better, and no difference in respective difficulty. That is interesting, though I wonder why they’re even bothering with 25-man raids anyway — why not just go 10 normal or 10 heroic? Honestly, I don’t think this will change how the game is played much — people who have the 25-man groups will still raid 25-man, and they’ll just get the best items they can get. But I almost think this is Blizzard cutting back content — it takes a long time to design different items and different abilities and different difficulties. And if people aren’t using them (and you can get more money by selling virtual items, ahem), then why put the time in? I don’t see this change as driven by customers at all — rather, I think Blizzard is deciding to cut costs where they can, not because they’re losing money, but because they want to focus on other functions of the game.
Thanks for reading!
Update: And the floodgates, they open wide.
Posted on Wednesday, May 5th, 2010 at 7:23 pm. Filed under general.
