You are perhaps wondering why I haven’t posted here lately? My other blog posts, let me show you them.
I’ve been busy doing lots and lots of hands-on and interview work for Joystiq lately — E3 is in a few weeks, and so last week, the very talented and impressive Chris Grant (my boss, basically) came out to Los Angeles as a Game Critics’ Association judge to preview all of the big games, and he kindly let me tag along with him. As a result, I’ve gotten to play most of the big titles of the coming year, only I can’t really tell you about them until around June 15th, when the show actually starts. But I can tell you that they were mostly awesome. Especially this one I saw — oh man, if I hadn’t signed a little piece of paper making me promise not to tell you about it until they let me, you’d think it was awesome.
The embargo for a few has already come up, and here, in fact, they are:
- Before the E3 Judges week, I visited Activision’s HQ in Santa Monica (just minutes from my apartment!) to play Blur, and I liked it. It’s coming out this week, but as I said on Twitter, I’m not quite sure if I want to give Activision sixty dollars. If I could give the money straight to Bizarre Creations, I’d do it, but Activision has made some choices lately that I’m not all that into supporting. But the game’s good!
- I went to a Skate 3 event at beautiful Venice Beach and interviewed the game’s developer.
- I talked to the Audio Director on the upcoming Crackdown 2. We bonded over my Audio Production major in college.
- And thus began the pre-E3 events. First, I saw a presentation by the Art Director on Deus Ex 3. Game looks great, and man they thought a lot about how it should look.
- I interviewed Patrick Curry from Wideload Games, who I actually knew from Chicago (since their studios were one floor up from the PR agency I used to work at). Guilty Party was actually a lot of fun — if I regularly had people over to play video games, it would be a good time for sure.
- I didn’t write these, but I am mentioned in the hands-on of the Lara Croft downloadable game, and I asked a few of the questions in the interview. One of my favorite games of the show so far, providing some amazing co-op gameplay. The fact that it’s a downloadable title is just icing on the cake.
- I played Toy Story 3: The Video Game, and while it wasn’t something I’d buy, I’m sure there are plenty of people who were interested in knowing how it was.
- I got to see Enslaved for the first time, and it was awesome. This one should be big — the story and the characters really stand out already, and if it’s done correctly, I could definitely see it being a contender for game of the year.
- And I played Puzzle Quest 2, and had a long and really enjoyable conversation about game design with the game’s creator. Maybe it’s just me being egotistical, but I think we both really enjoyed the chat — he’s a really smart guy, and I’m a big fan of his game, so I think he was really excited to get and digest some direct feedback from someone who’s poured hours into his game. And I was excited to pick his brain a little bit, and find out some of the reasons behind the rules in the game I’ve played with for so long. If you liked Puzzle Quest, you will love PQ2, and if you didn’t play Puzzle Quest, seriously, go do it.
That’s it for now, but there will be lots more in the next few weeks. As for posting here, I will do it when I can — I meant to write up a big thing about the finale of Lost, but everyone is talking about it now, so that’s kind of passe. I’m also meant to be putting some time in on an actual book, seeing as I set a personal goal to start working on it during May. But I just haven’t had any extra time to write lately, much less put something original up over here. If I get the chance to do so, I will.
